Heavy armor offers the highest level of protection from enemy fire, but also has the highest movement penalties affecting weapon accuracy. The Infiltrator, Vanguard, and Turian Agent classes can use medium armor once they have invested enough points in Tactical Armor to unlock it. The Soldier and Krogan Battlemaster classes have the ability to use medium armor from the start and will rely on it until they have invested enough points in Combat Armor to use Heavy Armor. Medium armor offers an increased level of protection, but also increases the movement penalties that affect weapon accuracy. Infiltrator, Vanguard, and Turian Agent classes can only use light armor unless they have invested enough points in Tactical Armor to unlock Medium Armor. The Asari Scientist and Sentinel classes are limited to light armor and have no talents to improve armor use. Adept, Engineer, and Quarian Machinist classes will always be limited to light armor but can increase the effectiveness of armor with the Basic Armor talent. All classes have the ability to use light armor from the start.
Light armor offers a basic level of protection from enemy attacks and minimizes the movement penalties that affect weapon accuracy.
Example = (100 damage - 17% from the armor) = 83, (83 reduced damage - 15% Energized Plating) = 70.55, (70 reduced damage - 50% Immunity) = 35 points of final damage. In the case of multiple effects such as Energized Plating (Armor Upgrade) and Immunity (Talents = Fitness) the percentages are calculated in a series. Any damage inflicted on the character is reduced by the listed percentage.
Each set of armor, regardless of its weight, has a kinetic barrier generator and an onboard computer that can give readouts on the environment, liaise with terminals to download data, and check local wildlife against the xenobiology database. Aside from allowing its wearer to survive in environments like outer space, it is also reinforced with sheets of ceramic plating on non-flexible parts of the body.
All armor of levels I-VI have one upgrade slot and all armors of level VII and above have two upgrade slots.Īrmor can be alternatively termed as combat hardsuit (or combat hard-suit). Armor can be customised with upgrades to give better shields or health regeneration, improve cooldown times for tech abilities, or protect against melee attacks depending on individual preference. These rate armor based on the protection it provides. There are, however, three general armor categories. Turians, krogan, quarians and humans all have specific types of armor asari use human armor. Mass Effect See also: Combat, Upgrades Overview